import { Character } from "../Character";
import { CharacterStateBase } from "./CharacterStateBase";
import { ICharacterState } from "../../interface/ICharacterState";

export class Idle extends CharacterStateBase {

    constructor ( character: Character ) {

        super( character );

        this.character.velocitySimulator.damping = 0.6;
        this.character.velocitySimulator.mass = 10;

        this.character;

    }

    public update ( timeStep: number ): void {

        super.update( timeStep );

    }

    public onInputChange (): void {

    }

}
